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Function [up] [down]
Morphs between 8 equalizer curves in a cube into a result-curve, which then modifies the amplitude of the frequency components of a sample.

Parameter [up] [down]
Frequency-Curves (Eqf1..8)Your source equalizer curves. When you click on the PopUp-Symbol a filerequester appears to let you choose an equalizer preset. These can bemade with the Equalize-FFT operator.
X-Axis (P1)location of the point on the X-axis
Y-Axis (P2)location of the point on the Y-axis
Z-Axis (P3)location of the point on the Z-axis
PathThis area shows the path of the curve inside the cube. During thecalculation a point will wander along the curve from one end to the other.The distance of the point to the corners defines how much of the equalizershape assigned to that corner effects the result equalizer shape.
With the "View" gadget, you can choose from where to look on the cubeand with "Prec." you choose how detailed the curve will be drawn.
Window (W1)what windowfunction to use
BandsJust how many bands should SFX use. Less Bands means less math, but you lose out on accuracy.
StepsSFX does a transformation every sample-values. Lower values mean better quallity butlonger calculation. Steps can no be bigger than the half of the number of bands.

Notes [up] [down]
The results of the operator are very unpredictable. This means you are invited to experiment (e.g. try a large noise sample and one of the included presets). The FX is generally well suited to produce e.g. Sci-Fi sounds.
This operator uses the Fast-Fourier-Transformation for its calculations.

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© by Stefan Kost 1993-2001